Revitalizing Pedagogy and Content for Today’s Generation

Students playing interactive video gamesTeaching year after year creates a sense of confidence and maturity among children. In addition, finding activities that are successful is something all teachers want in their curriculum. Experience is the key factor for many quality physical education programs to flourish.  However, it is also easy to become so comfortable with what we are teaching that a reluctance to change is naturally created.  Six-year-old children will always be six. However, the way they play and learn will constantly change with time as our society continues to change.

It is our job as teachers to continue to learn how to adapt in order to most effectively continue to teach children. In today’s society, using technology to reach children is necessary to revitalize pedagogy.

SHAPE America (Society of Healthy and Physical Educators) states that quality physical education programs should be incorporating technology in their classrooms.  Thinking about using technology as a teaching tool can be overwhelming. From apps and iPads to exergaming and interactive fitness, there is a technology available for just about any need a teacher may have. 

Below are just a few categories of technology with possible curriculum ideas that teachers could consider incorporating in their classroom:

Category

Example Tools

Curriculum Ideas

Gizmos
&
Gadgets

  1. Have students wear pedometers and create activities that require higher step counts for success
  2. Have students calculate their target heart rate and try to remain in their zone during a fitness unit
  3. Have kids wear any gadget all day long and track their daily progress while setting personal goals

Apps on iPads, Tablets, Smartphones

  • Exercise Content
  • Workout Music
  • Music Splicers
  • Attendance
  • Behavior Tracking
  • Communication w/ Parents
  • Video Analysis
  1. Create a scavenger hunt with QR codes
  2. Teach a yoga class in stations, one station uses a yoga app on an iPad
  3. Use Class Dojo to track attendance, behavior, and instantly communicate with parents.

Exergaming

  1. Project games on a large screen or wall to play motion sensor games
  2. Use DDR during a fitness or dance unit
  3. Use sport games on the Kinect or Wii to teach tactical skills

Presentation Methods

  • PowerPoint
  • Educreation
  • Prezi
  • Explain Everything
  1. Use PowerPoint to create educational games for health classes
  2. Use Prezi as a different way to present to administrators or at a PTA event
  3. Use Explain Everything to upload pictures on the spot into a mini white board when teaching students a new skill

Brain Breaks

  1. Use as rainy/snowy day activities
  2. Use as an instant activity
  3. Incorporate in the regular classroom to increase daily physical activity

Students playing interactive video games 2Incorporating technology in physical education should be approached in a similar manner as any traditional lesson plan. Teachers should decide what content they are teaching and the objectives of the lesson.

The next step is choosing what “tool” can and should be used to accomplish the objectives. The tool could be cones, jump ropes, or an app on an iPad.  Regardless, the lessons should be thought out and well orchestrated whether the teacher is using technology or not. Many technologies are inexpensive or free of charge; teachers should read reviews and have a plan of how the technology will be used in their curriculum before implementing anything.

Summary

At the end of the day, technology should be used only if the teacher feels like it will make their lesson more efficient and effective.  The one thing that is certain is that teachers must learn to adapt to our changing society and try to reach children in new ways.

Technology has a large influence in our children’s everyday life and should be a part of the physical education curriculum.

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