6 Great Tag Games for Physical Education

1. Ice Age

Scroll to next tag game (StickIt On tag)

Objective:

​For four ice-makers to freeze all the players.

Fundamental Movement Skills:

  • Locomotor Skills (Dodge, Run)
  • Manipulative Send (Throwing)
  • Manipulative Receive​ (Catching)

Equipment List:

  • Four half-length pool noodles
  • Two balls

Setting Up:

  • Players are in a scattered position in the playing area.
  • Four ice-makers hold a pool noodle.
  • Two other players hold a ball.

-Instructions:

  • On the signal to begin, the ice-makers tag the other players. When players are tagged, they hold one hand up pointing to the sky (they are icicles).
  • Players holding the ball cannot move but can throw the “thawing” balls to icicles to thaw them out.
  • If a player holding a ball gets tagged that ball is out of play.
  • When both players holding the ball are tagged, the Ice Age has happened and the game ends.
  • Play again 🙂

Questions & Notes:

  • Questions for Understanding:
    • How can taggers increase their success in tagging everyone–especially the ball carriers?
    • What strategies can the non-ice-makers use to decrease the ice age from happening?
  • Variation: Use different locomotor options (Gallop, jump, skip, heel-toe…) 
  • Thanks to Kat Cox at NYShape 2019.

2. StickIt On

Scroll to next tag game (Bug Tag)

Objective:

​To be on the team with the fewest balls on their back or in their hands.

Fundamental Movement Skills:

  • Locomotor (Dodge, Run)​
  • Manipulation Send​ (Give, Throw)
g 58660 actionstickit 1135 elem
Race, collect, and stick balls to your pinnie while avoiding opponents trying to steal them off your back!

Equipment List:

Setting Up:

  • Players are assigned two teams and given blue or red pinnies.
  • Each player puts one ball on their back.
  • Players are in a scattered position in the playing area.

Instructions:

  • On the signal to begin players take a ball off their back and attempt to place the balls onto the backs of their opponents.
    • Only allowed to add one ball at a time.
    • Only allowed to hold one ball at a time.
  • Players may not block the backs of their teammates.
  • Players may not have more than three balls on their backs.
  • If the ball drops, the player needs to pick up the ball. There should be no balls on the floor.
  • When a pre-set time is completed, the leader stops the game.
  • Teams count the number of balls on their backs and the team with the fewest balls on their backs or in their hands wins.

Questions & Notes:

  • What are some of the best offensive strategies to consider? Positioning? Support?
  • What are some of the best defensive strategies to consider? Positioning? Support?
  • What might the above say about leadership?

3. Bug Tag

Scroll to next tag game (Ultimate Everybody It tag)

Objective:

For its to make all players dying bugs.

Fundamental Movement Skills:

  • Locomotor (Dodge, Run)
g 41286 blue tag mitts clean
Oversized foam hand mitts for a safer game of tag.

Equipment List:

Set Up:

  • Players are in a scattered position within the playing area.
  • One out of every five to six players is given a tag-it mitt.

Instructions:

  • On the leader’s signal to begin the Its try to tag all the players.
  • When players are tagged they become dying bugs, laying with their back on the ground, and with both of their feet and hands up in the air.
  • Players not tagged can tap a hand or foot of a dying bug.
  • When all four appendages have been tagged the dying bug is revived and can join in, avoid getting tagged again, and help revive other bugs.

Questions & Notes:

  • Variation:
    • Instead of using tag-it mitts use half length pool noodles as bug spray. 
  • Questions for understanding:
    • How might taggers work together their maximize their success?​
    • How might free players minimize them getting tagged?

4. Ultimate Everyone It

Scroll to next tag game (Unique Rabbit)

Objective:

To be the last player standing

Fundamental Movement Skills:

  • Locomotor (Dodge, Run)
  • Manipulative Send (Throw)
g 71678 rainbow low bounce balls
This large uncoated-foam ball is an ideal ball to use for any target games

-Equipment List:

Setting Up:

  • Players stand in a scattered position within the playing area.
  • About a third of the players hold an oversized foam tennis ball.

Instructions:

  • On the leader’s signal to begin, all players can run, and players with a ball try to throw it at another player.
  • If a player is hit by the light foam ball, that player sits down.
  • The seated player resumes play when:
    • The player that hit them is hit, or,​
    • If a ball rolls to them and they hit another player with that ball.
  • Play till one player is left standing or for a predetermined time.​

Questions & Notes:

  • Questions for Understanding:
    • What are important considerations when trying not to get hit by a ball?​
    • What are important considerations when trying to hit someone with a ball?

5. Unique Rabbit

Scroll to next tag game (Komkin)

Objective:

To tag a player and not get tagged back before running across a start line.

Fundamental Movement Skills:

  • Locomotor (Running)

Setting Up:

  • Establish a start line–that is far from walls so players can safely run past this line.
  • Establish an end line.
  • Players partner up and one of the players stands at the start line, the other player stands at the end line facing away from the start line.

Instructions:

  • The players from the start line quietly move up to their partner on the end line.
  • When they wish they tap their partner on the back and attempt to run back past the start line without getting tagged by their partner.
  • Switch roles.
  • Play again.

Questions & Notes:

  • Variation:
    • Players carry a basketball with them and must dribble a ball when running to the start line.​
  • Questions for understanding:​
    • What is key to success for offensive players?​
    • What is key to success for defensive players?
  • Thanks Chris Wilson, from CIRA Ontario, for demonstrating this game.


6. Komkin

Objective:

For each team to have at least one player left at the end of a game.

g 45905 rainbow thinpins
Thinner than traditional bowling pins for use in a variety of activities.

Fundamental Movement Skills:

  • Locomoto (Running)

Equipment List:

Setting Up:

  • Establish a start line where offensive team lines up behind–for safety sake make sure this line is far away from walls so players can safely run past this line.
  • Establish an end line (about 10-15 paces away) where the defensive team lines up behind.
  • Place a thinpin in the centre of the court one pace away from the end line.

Instructions:

  • Offensive players move forward when they are ready and move forward to try and grab the thinpin and return it past their start line. 
    • If they are successful they win the game for their team.
    • If they are tagged by a defensive player on the way back they are out and thinpin is returned to its spot.
    • If they are tagged by a defensive player and they did not take the thinpin they are also out.
  • If a defensive player crosses the end line and tags a player(s) before they cross behind the start line, then the tagged player(s) is out.​
  • If a defensive player crosses the end line and does not tag a player then the defensive player is out.
  • Once defensive players cross the end line they must tag a player or they are out–no coming back over the end line unless they tag an offensive player. 
  • If either team has no players left they lose the game.
  • Switch roles.

Questions & Notes:

  • Variation:
    • Players carry a basketball with them and must dribble a ball when running to the start line.​
  • Questions for understanding:​
    • What is key to success for offensive players?​
    • What is key to success for defensive players?
  • Thanks Chris Wilson, from CIRA Ontario, for demonstrating this game.

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