1. Ice Age
Scroll to next tag game (StickIt On tag)
Objective:
For four ice-makers to freeze all the players.
Fundamental Movement Skills:
- Locomotor Skills (Dodge, Run)
- Manipulative Send (Throwing)
- Manipulative Receive (Catching)
Equipment List:
- Four half-length pool noodles
- Two balls
Setting Up:
- Players are in a scattered position in the playing area.
- Four ice-makers hold a pool noodle.
- Two other players hold a ball.
-Instructions:
- On the signal to begin, the ice-makers tag the other players. When players are tagged, they hold one hand up pointing to the sky (they are icicles).
- Players holding the ball cannot move but can throw the “thawing” balls to icicles to thaw them out.
- If a player holding a ball gets tagged that ball is out of play.
- When both players holding the ball are tagged, the Ice Age has happened and the game ends.
- Play again 🙂
Questions & Notes:
- Questions for Understanding:
- How can taggers increase their success in tagging everyone–especially the ball carriers?
- What strategies can the non-ice-makers use to decrease the ice age from happening?
- Variation: Use different locomotor options (Gallop, jump, skip, heel-toe…)
- Thanks to Kat Cox at NYShape 2019.
2. StickIt On
Scroll to next tag game (Bug Tag)
Objective:
To be on the team with the fewest balls on their back or in their hands.
Fundamental Movement Skills:
- Locomotor (Dodge, Run)
- Manipulation Send (Give, Throw)
Equipment List:
Setting Up:
- Players are assigned two teams and given blue or red pinnies.
- Each player puts one ball on their back.
- Players are in a scattered position in the playing area.
Instructions:
- On the signal to begin players take a ball off their back and attempt to place the balls onto the backs of their opponents.
- Only allowed to add one ball at a time.
- Only allowed to hold one ball at a time.
- Players may not block the backs of their teammates.
- Players may not have more than three balls on their backs.
- If the ball drops, the player needs to pick up the ball. There should be no balls on the floor.
- When a pre-set time is completed, the leader stops the game.
- Teams count the number of balls on their backs and the team with the fewest balls on their backs or in their hands wins.
Questions & Notes:
- What are some of the best offensive strategies to consider? Positioning? Support?
- What are some of the best defensive strategies to consider? Positioning? Support?
- What might the above say about leadership?
3. Bug Tag
Scroll to next tag game (Ultimate Everybody It tag)
Objective:
For its to make all players dying bugs.
Fundamental Movement Skills:
- Locomotor (Dodge, Run)
Equipment List:
Set Up:
- Players are in a scattered position within the playing area.
- One out of every five to six players is given a tag-it mitt.
Instructions:
- On the leader’s signal to begin the Its try to tag all the players.
- When players are tagged they become dying bugs, laying with their back on the ground, and with both of their feet and hands up in the air.
- Players not tagged can tap a hand or foot of a dying bug.
- When all four appendages have been tagged the dying bug is revived and can join in, avoid getting tagged again, and help revive other bugs.
Questions & Notes:
- Variation:
- Instead of using tag-it mitts use half length pool noodles as bug spray.
- Questions for understanding:
- How might taggers work together their maximize their success?
- How might free players minimize them getting tagged?
4. Ultimate Everyone It
Scroll to next tag game (Unique Rabbit)
Objective:
To be the last player standing
Fundamental Movement Skills:
- Locomotor (Dodge, Run)
- Manipulative Send (Throw)
-Equipment List:
- One oversized foam tennis ball per every 3-4 players.
Setting Up:
- Players stand in a scattered position within the playing area.
- About a third of the players hold an oversized foam tennis ball.
Instructions:
- On the leader’s signal to begin, all players can run, and players with a ball try to throw it at another player.
- If a player is hit by the light foam ball, that player sits down.
- The seated player resumes play when:
- The player that hit them is hit, or,
- If a ball rolls to them and they hit another player with that ball.
- Play till one player is left standing or for a predetermined time.
Questions & Notes:
- Questions for Understanding:
- What are important considerations when trying not to get hit by a ball?
- What are important considerations when trying to hit someone with a ball?
5. Unique Rabbit
Scroll to next tag game (Komkin)
Objective:
To tag a player and not get tagged back before running across a start line.
Fundamental Movement Skills:
- Locomotor (Running)
Setting Up:
- Establish a start line–that is far from walls so players can safely run past this line.
- Establish an end line.
- Players partner up and one of the players stands at the start line, the other player stands at the end line facing away from the start line.
Instructions:
- The players from the start line quietly move up to their partner on the end line.
- When they wish they tap their partner on the back and attempt to run back past the start line without getting tagged by their partner.
- Switch roles.
- Play again.
Questions & Notes:
- Variation:
- Players carry a basketball with them and must dribble a ball when running to the start line.
- Questions for understanding:
- What is key to success for offensive players?
- What is key to success for defensive players?
- Thanks Chris Wilson, from CIRA Ontario, for demonstrating this game.
6. Komkin
Objective:
For each team to have at least one player left at the end of a game.
Fundamental Movement Skills:
- Locomoto (Running)
Equipment List:
Setting Up:
- Establish a start line where offensive team lines up behind–for safety sake make sure this line is far away from walls so players can safely run past this line.
- Establish an end line (about 10-15 paces away) where the defensive team lines up behind.
- Place a thinpin in the centre of the court one pace away from the end line.
Instructions:
- Offensive players move forward when they are ready and move forward to try and grab the thinpin and return it past their start line.
- If they are successful they win the game for their team.
- If they are tagged by a defensive player on the way back they are out and thinpin is returned to its spot.
- If they are tagged by a defensive player and they did not take the thinpin they are also out.
- If a defensive player crosses the end line and tags a player(s) before they cross behind the start line, then the tagged player(s) is out.
- If a defensive player crosses the end line and does not tag a player then the defensive player is out.
- Once defensive players cross the end line they must tag a player or they are out–no coming back over the end line unless they tag an offensive player.
- If either team has no players left they lose the game.
- Switch roles.
Questions & Notes:
- Variation:
- Players carry a basketball with them and must dribble a ball when running to the start line.
- Questions for understanding:
- What is key to success for offensive players?
- What is key to success for defensive players?
- Thanks Chris Wilson, from CIRA Ontario, for demonstrating this game.