
A popular, less expensive way to include technology in your curriculum is through the use of applications, or Apps, on a tablet or smartphone. There are hundreds of Apps, and deciding which ones to use is not an easy task. Below is a short list to guide you in your search, ensuring you choose credible Apps that fit your curriculum.
- Learning First: There are many Apps that the students will enjoy. Our job is to make sure there is first and foremost learning value in an App. Any App you choose should assist in accomplishing the learning objectives for the lesson.
- DAP in PE: An App may not meet the developmentally appropriate guidelines suggested by the National Association of Sport and Physical Education and other professional physical education organizations. For example, if a few students are active using the App, other activities must be used to maximize participation or the App should not be implemented.
- Buyer Beware: Do not purchase an App until you have read the reviews. Even though $0.99 may seem inexpensive, dollars add up. Remember, you can delete an App to create more storage, but you cannot get your money back.
- Self-Explore: Practice using any App you purchase and plan to implement in your classroom to ensure you understand what the students will experience and any glitches that may occur.

Finding and implementing physical education Apps and technology can be overwhelming. Take small steps and start with just 1 App until you feel more comfortable with the transition. Part II of this blog will providing specific examples of quality physical education Apps and their value in your classroom.